This week, we’ve learned about the spatial humanities, explored some map-based DH projects, and gotten an introduction to web mapping tools. Today, we are going to put what we’ve learned into practice and do some more work on our class project creating an interactive experience around the Defeat of Jesse
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Web Mapping 101
The past decade has witnessed a proliferation of web mapping tools and platforms. These tools have long allowed the simple display of and basic interactions with spatially referenced data, but until recently, if you wanted to do any sort of analysis you had to use a desktop GIS system. That situation has
Continue readingSpatial Humanities: GIS/Mapping 101
For the next two weeks we will be exploring the spatial humanities — a vibrant and increasingly popular area of digital humanities research. Humanities scholarship is currently undergoing a “spatial turn” akin to the quantitative, linguistic and cultural “turns” of previous decades, and many are arguing that the widespread adoption of Geographic Information Systems
Continue readingThe Database “Back End”
In our continuing quest to explore what goes on “under the hood” of digital humanities projects, this week we are moving from the front-end client-side user experience to the database “back end” on the server side, where all the data storage and information retrieval magic happens. In order to perform analysis,
Continue readingBig Data and Digital Humanities
Last week we tore furiously through the front-end of web development — HTML, CSS and JavaScript. But we are not learning coding here, we are doing Digital Humanities. Today let’s look at how we can put those skills into practice for humanities data to tell a story. One of the longest-running
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JavaScript is the lingua franca of the modern responsive web, and almost all the pages you interact with online use it in some form or other. As with the other things we’re learning in this class, our aim is not to memorize every aspect of the language and become experts
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HTML, CSS, and JavaScript are the bedrock foundations on which the world wide web (and therefore most digital humanities projects) are based. HTML provides the basic structural markup that tells your browser what to do with the information on your page. CSS dresses up your plain content in fancy clothes, by adding
Continue reading2: WordPress 101
Digital Humanities as Community Debates over the definition of the Digital Humanities are by this point very clichéd, to the point that many people have begun arguing that we stop worrying about it altogether. There is a building consensus that DH, however you define it, is above all a community, or
Continue readingWelcome!
Welcome to Hacking the Humanities. This is where you will post your blog post assignments for the course.
Continue reading1: Intro
The 3D software with the gentlest learning curve is SketchUp. Formerly owned by Google, it puts an emphasis on ease of use and compatibility with other popular platforms like Google Earth. This is the software that many of the 3D buildings you might have seen in Google Earth were created
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