Although I came into this exercise with some prior SketchUp experience, I still consider myself a novice in using the program. I’ve generally found that more complicated tools have a steeper learning curve, and are generally less intuitive. SketchUp, though, seems to fall on neither extreme; it has intuitive basic features, although quickly becomes less intuitive as you engage with more robust tools. Drawing a rectangle with a simple click and drag gesture? Not too bad. Extruding the rectangle up to make it 3D? After doing it once, it felt totally natural. Creating a component window that can be duplicated and simultaneously edited along with other component windows? A luxury I suspect most carpenters would opt for; not that intuitive, but not that hard to implement either. Attempting to compile a roof composed of several different angled panels? Quite difficult. I ended up resorting to a simpler model of the roof I was attempting to construct. Less is more, as they say.
I find ease of use makes for a good user experience, but an even better one is also efficient. While I still am puzzled as to the particular differences between a component and a group, I was able create a window once, copy it, and modify all of them in just a few clicks. I am quite fond of the DRY (don’t repeat yourself) design paradigm, and naturally gravitated towards this time-saving feature. Although it played no bearing on this project, knowing that I was also being memory efficient made my inner-computer scientist happy. Note to all future Sketch Up users: SketchUp wants to help you, and if you let it, it will make your life easier.
In the domain of research and/or teaching, I imagine this tool could be of great value in the study of ancient architecture that no longer stands today. I think you can learn much about a culture from its infrastructure, especially fine details of architecture that may be hard to fully understand with just a text description or a two dimensional image.
Hey John! Completely agree on your point about ancient architecture. I think it would be super cool to see an entirely reconstructed city such as Pompeii or Babylon in a 3D program such as SketchUp! That is certainly a project that could not be completed or even really started without modern technology such as this.
Hey John! Completely agree on your point about ancient architecture. I think it would be super cool to see an entirely reconstructed city such as Pompeii or Babylon in a 3D program such as SketchUp! That is certainly a project that could not be completed or even really started without modern technology such as this.
Uhhhhhhh not sure how that posted twice haha
I’ve never heard of the DRY acronym before but I am definitely the same way when it comes to design. I found it pretty difficult to stick to that approach in SketchUp though because the component and group features are less intuitive than I am used to. I kept grouping too many or too few pieces together and having to start the process over because it was so tricky to add or remove something from a group after creating it.
I came across the concept of “groups” in Sketchup, but I am not familiar with “components.” With a little more research and practice these seem like useful features that potentially could have greatly benefitted my workflow! I would like to look more into these techniques in the future.
John, “the DRY (don’t repeat yourself) design paradigm” is indeed a very useful one, and I’m glad you found components, which we didn’t really have time to cover in class.
The difference between groups and components is real and a huge time saver once you get it down.